This project owes great thanks to Dylan Vitone.
gather is a tool for exploring your local community through food.
It is focused around finding new experiences related to food and helping to build a community of support and appreciation around such a necessary resource. Too many of our groceries today are shipped around the world, wasting energy and time while also introducing all sorts of added chemicals or unnatural methods of preservation.
With gather, people can find out what's available right in their own region, fresh from the ground and more beautiful and delicious than any grocery store.
I wanted to investigate topics like food traditions, social aspects (dinner parties and such), and the ever-growing rise of "foodporn." In my opinion, the overlaps of classic and modern food culture was already inherent in my experience with food, so it made sense for me to capitalize on what I already knew a lot about in order to try to inform others. I began by analyzing the different stakeholders that would be involved with the local food gathering experience and what values they might need or could bring to the table.
The pages below contain thoughts and notes from conversations with multiple people involved in Pittsburgh's local food scene.
I focused on the consumer and worked through parts of their experience such as : the method of entry, ability to sort within lists, ways of saving / holding on to certain items, and an affordance to learn more about the purveyors people would be getting their goods from. After talking to friends and people working at farmers markets, I was able to get a better sense of useful or possible features I could implement to benefit both sides of the conversation.
Numerous iterations followed on possible interactions, colors, fonts, and features. After decisions were made and developed, I wanted to really learn how to show off my ideas for animation and interaction. Without time or resources to actually build the project with working code, I threw myself in to the world of Quartz Composer via a crash course from Vivian Ma. Here is a quick view of that prototype; feel free to watch it as an HD video here.
evolution of screens
entry, ingredient list, and ingredient card screens
settings, recipes, and carrier cards screens
digital evolution process
developing a grid and various looks for the main ingredient list
developing the card metaphor and building icons and logos
user flow with old screens
splash, ingredients, and settings pages
proposed ingredients page interactions
recipes and purveyors pages + card details
Overall I was comfortable with the current experience as a stopping point. I would very much like to return to this project both as a learning experience and a way of understanding the ever-evolving state of our relationship with food. Leaving Pittsburgh after graduation has unfortunately further blurred my connection to farms and farmers. I gained a great deal of knowledge from this project but I know that there is so much more to learn within both the subject matter and the range of design practices involved.